Introducing STEAM (Science Technology Engineering Arts and Math) Through Creative Exercise to Stimulate a Child’s Creativity and Motoric Senses in an Urban Environment

Siregar, Ismail Alif Introducing STEAM (Science Technology Engineering Arts and Math) Through Creative Exercise to Stimulate a Child’s Creativity and Motoric Senses in an Urban Environment. Introducing STEAM (Science Technology Engineering Arts and Math) Through Creative Exercise to Stimulate a Child’s Creativity and Motoric Senses in an Urban Environment. pp. 1-10.

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Abstract

The stimulation of a child motoric senses during their early childhood is very important in impacting their future developments. The golden age of a child's growth is between the age of 0 - 5 years. At this golden age, parents and teachers have a very important role in their development. Engaging a child interest in STEAM since early childhood would be beneficial in critical thinking, problem solving, creativity and innovation, communication, and collaboration skills. Playing as a form of creative activity can help to develop children's intelligence and emotional levels, this can also be done in their daily activities by including art and craft activities.

Item Type: Artikel Jurnal/Prosiding
Uncontrolled Keywords: : STEAM, Playing, DIY, art and craft, toy, activities, exploration
Subjects: A General Works > AC Collections. Series. Collected works
Divisions: Universitas Pembangunan Jaya
Depositing User: Alexandro Andika
Date Deposited: 03 May 2023 03:30
Last Modified: 03 May 2023 03:30
URI: http://eprints.upj.ac.id/id/eprint/4966

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